12/25/2022 0 Comments Idle big devil trainer![]() ![]() That is 5 less total frames than in Smash 4 which had 34 total frames. ![]() If those 13 frames are ignored and treated as the next frame of Utilt's animation, then Utilt has 29 total frames as WFT begins her Ftilt on frame 30, Utilt's FAF FAF is total frames +1. That said, WFT and Little Mac experience 13 frames of hit lag, including the frame Utilt hit Little Mac, before Little Mac starts to get launched. If Utilt didn't hit anyone, it would be easy to obtain its total frames since there wouldn't be any hit lag to factor in. From there, Little Mac gets hit on frame 5. The starting frame is when WFT suddenly shifts from Nair's landing animation to looking towards the screen as WFT is about to look up for Utilt. If WFT's auto-cancel window is the same or similar to in Smash 4, I think Nair could have been auto-canceled, but it looks like WFT used Nair just as she was falling. From there, WFT stays in a landing animation for 9 frames before she begins Utilt on frame 10 which is indicated by WFT crouching down lower and turning her body to look up. The starting frame is when WFT touches the ground indicated by WFT suddenly shifting from Nair's animation to landing in a crouched position and the puffs of dust, smoke, whatever they are that appears around WFT and everyone else when they land. Nair's landing lag is 9 frames down from 14 in Smash 4. The same frame of animation appears on frame 9 in the video and with Little Mac getting hit on frame 11, that also means the first hit is still frames 9-11, 3 active frames while the second hit is frame 12 and probably 2 active frames as well, last active frame being 13. I would assume it's the same in startup as in Smash 4 as according to the SSBwiki's hitbox viewer, the first active frame, frame 9, should appear when WFT's body is parallel to the ground: (SSB4)/Neutral_aerial. Nair hits Little Mac on frame 11, the frame that WFT touches her knees and the frame before the second hit. It looks weird at some angles, and I actually felt that her scary "faceless" look added a lot to her charm.įrom the second scene starting at 0:03 and ending at 0:06, WFT does a Nair, Utilt, Ftilt, and Uair. After all, Smash Bros isn't about what people asked for, which is a common misunderstanding.īack to topic, I have mixed feelings about her new face. There were however characters cut despite having been included solely due to extreme popularity. There was never any character that got cut due to lack of popularity either, especially not sole representatives of massive franchises. There was never an issue of "low relevance" here. ![]() ![]() Ignoring auto-bundled games like Wii Sports, Wii Fit is the 5th largest franchise in Nintendo history. It's a Nintendo all-star, making those franchises massive all-stars that have to be included and have virtually no chance of being in the danger zone. And this is exactly what Smash Bros is about. Their franchises are incredibly relevant Nintendo franchises who had an unbelievable performance (exception is R.O.B., whose franchise shined with historic relevance rather than relevance regarding his success). Game & Watch, Duck Hunt and Wii Fit Trainer all have a very specific reason they are in. There is no such thing as a "What the ****" character. There was never any need for worry regarding her being cut, even if this wasn't a Smash Ultimate that includes every fighter ever. ![]()
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