12/18/2022 0 Comments Sword of the necromancer reviews![]() ![]() It’s well made and it gets you pumped to dive into the dungeons and slay some beasts. I loved the game’s opening animation and epic soundtrack when you boot up the game. ![]() After which you soon discover the sword is not enough to revive a human, so, of course, you have to go through several dungeons, each with a boss battle to finally find the solution. As you enter your first dungeon you find the sword of the necromancer, which acts as a tutorial stage to get acquainted with the controls and game mechanics. Playing as Tama, you are on a quest to save your lover Koko who has died. An interesting game mechanic but is it enough to attract attention in what has become a bloated genre in recent years? The game has one heck of an opening cutscene ![]() But, how does this title stand out from the crowd you ask? Well, its unique hook is its ability to revive enemies from the dead and have them fight alongside you, as you do your best to conquer the dungeons run after run. It takes clear inspirations from games like Enter the Gungeon and the top-down Zelda games. Sword of the Necromancer is a top-down dungeon crawler with roguelike elements. Having said this, the bosses are pretty difficult and can take a few attempts to learn, so you can expect to die a handful of times before it feels like you are truly making any progress.Review code provided with many thanks to Grimorio of Games Rise From Your Grave Tama will keep half of her level progress at the end of a run, meaning you won’t be pushed back to square one at the start of each new run. Sword of the Necromancer can be pretty challenging at times, although death doesn’t completely wipe your progress. I think the story overall could have been more original, with it feeling a little too similar to Shadow of the Colossus at points, particularly in defeating big monsters in order to revive your travelling companion. The writing in these moments is pretty great, and the voice actors portray a genuine connection between the two characters. Tama and Koko’s stories are told through a number of vignettes between each level. The weapon and monster upgrade systems are welcome additions, although I feel both could have been fleshed out a little more and given a lot more depth. The upgrade system works off collectible items scattered around each level, collect enough of a specific item, and you can upgrade. Weapons can also be improved back at base, meaning you can go into a fresh run with upgraded weapons. Using a weaker enemy until they level up just seems like the less optimal option when you can fill those slots with other weapons or stat buffs. Sword of the Necromancer does attempt to fix this by introducing a levelling system, meaning the monsters you enlist can level up as you use them. ![]() My biggest issue with this system is that most of the enemies you fight are weak, so I don’t want to enlist them if I’ve already got an object in my arsenal, which is far more effective. It forces players to choose between having means to direct damage in ranged and melee weapons, or an AI-controlled monster which attacks on your behalf. The enemy revival concept is a unique one though, allowing you to trade one of your four equipment slots for a revived enemy. ![]()
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